Posts Tagged ‘Zombinsanity’
So a lot has been happening with me in the last couple of weeks. Most importantly I’ve joined forces with two awesome new artist friends. They are both extremely awesome and talented in very different ways – I will post more shortly
The best news is that I have more games to announce! And on top of all that I have bought a Cintiq 12WX – I need a convertor for one of the cables before it will work with my MacBook – but god damn it looks sexy! Its a busy time at Jay Armstrong Games!
But more on that later! Basically what I am struggling with – perhaps one of the last techy side hurdles of Zombinsanity is the pathfinding for your followers during a scavenger mission. I’m struggling to find something that is effecient and allows them to follow you through some complicated level lay outs.
What I may do is have them stop at certain points and ‘set up cover’ while you do a difficult jumpy bit and then have them zap in at the end to continue following on the other side. BUT if anyone can help me out with some simple pathfinding for a 2d platformer I would be INSANELY grateful! I’ve been struggling for this over the better part of the last few months! Please leave me a comment if you could help me out.
Oh and… Kit & The Octopod has now had over a million plays world wide but whatever… 😉
I just wanted to say sorry for keeping everyone in the dark so long. Things are really, really shaping up now.
Here is an explosive(!) sneak peak video, made by the incredibly talented Mr. Drawn Sean. Enjoy, then comment 😉
And thanks to Harvey for sending in this character design request:
If you haven’t already done one then head on over to the forums (www.jayarmstronggames.com/forum) and go wild!