Epic Time Pirates pre-mortem
Epic Time Pirates is now just a few days away from completion and so with that in mind I thought I should explain a bit more about what the game is.
Its essentially a lot like Combat Hero Adventures but with a few improvements. Aside from some new cool weapons you can now buy pets to help you in battle! Each pet gives you a unique buff that gives you an edge over your opponents – be it poison damage, increased life or a leadership buff which increases the health and accuracy of nearby team mates.
While the story isn’t quite as deep as in Combat Hero, the game play, artwork and over all polish is far more accomplished. Its a bit like I’ve taken everything I’ve learned over the last two years and used it to create a far superior version of the game – as well as hopefully, taking it to the next level in many ways.
For example, the AI is a lot smarter in the game. So in Capture The Flag mode, prepare to be chased down by nearby enemies – or for nearby crew members to guard you on your way back to your flag! It also makes holding a control point pretty much impossible! Enemies will chase down the closest enemy control point and capture it for themselves blowing you away in the process- I hope you are ready!
I’ve also created a ‘hub’ or interactive menu in the form of your time ship. So in between missions or battles you are free to hang out on your ship. From there you can customise your crew members, buy new weapons from the armory, take control of the helm to create a custom match or go over to the bird cage to pick a new pet. While admittedly, its not a particularly deep feature, it does add a level of immersion that I am really pleased with.
These games can be quite complicated in terms of their menus so I’ve done everything I can to streamline the game – there should be as few button clicks as possible while allowing for a large level of user customisation. This isn’t an easy thing to do and is often something that takes up far more time then you expect it to! Things could definitely be much more complicated, but I decided to keep as much stuff under the hood as possible – as well as removing some options that aren’t really necessary (like selecting what power ups will be available in a given game, for example).
I’m really excited to get this game out and in front of people.
Until then though, take some time to have a look at this time lapse video of Greg Bartlett (Zeedox) creating the Pirate Ship background for the game. Its mind blowing!