Hey gang – sorry for the silence on development progress and new projects. The truth is I’ve been hard at work on a private contract. Its for more of a piece of software then a game and its not something that will be released so dont get too excited! It just means that over the last few weeks my time has been taken up with non-game related stuff.
Rocket Pets seems to have gone down pretty well and we are preparing the site lock and viral versions as I type. I really enjoyed getting to work with Jimp on this. He is such a great development partner as well as awesome guy which just made everything super smooth and easy. We completed the game in around 4 weeks which is a new record for me and if you haven’t heard us talk about it you can hear more on episode 2 of the Super Indie Pals during which time we discuss the development of it and I do some really, painfully bad maths! Check it out here.
A really, REALLY cool thing to have come out of working with Jimp is the idea of well, working with Jimp again! I’m pleased to announce that we have started work on a cross platform sequel to Rocket Pets – Rocket Pet Racer. The game will be far more like ‘Cyclomaniacs’ my LongAnimals in which you are pitted against other pets and the emphasis will be on racing – not on survival. There will be carefully designed race tracks for you to master as opposed to endlessly looping through various planets until you overheat or die. Overheating will be gone – and it will be all about knowing when to boost, when to run over a booster tile and there may even be mario-cart style weapons for you to unleash upon your unsuspecting race mates!
We are building the game in Starling. This means that through the magic of Adobe Air we will be able to create an iOS version that is GPU enabled – meaning that it wont run terribly! I’ve already got it up and running on my phone and ipad and I gotta say its pretty awesome to see your work on a mobile device! (Jimps over it since he already has like 3 games on mobile – but its still new to me!).
If you’ve listened to our podcast you’ll know how much we love Sudarmin and Kris from Toge Productions (Infectonator) and I never would have been able to do this without them – so thanks so much guys, you are just so insanely awesome! There is a lot of concern as to wether sponsors will take a risk on a Stage3D enabled game, but the consesnsus I’m getting from sponsors who I have asked is that they are willing to give it a shot. It may be the only way to keep up with Unity – and with the ability to make one game and export it for web AND mobile there is a huge opportunity for developers like me. Exciting times everyone!
I realise I haven’t even done a GDC recap, but what can I say about it? It was mindblowing and just so, so awesome. I will leave it for another time perhaps.
Until then, check out this AMAZING article Julian Wilton (c0rupt3d) wrote on how to get your game sponsored. Its an invaluable resource, and I can’t emphasise how useful it will be to new developers. If you’ve ever wanted to know how to get a good game sponsorship read this!